Playing Critic (May 2011)
“Brink” is a game that reaches for the stars ... and falls short.
It’s chock full of interesting and somewhat daring new game-play ideas, but most of them don’t feel fully fleshed out. The result is a game that is good, but not great or brilliant.
I remember the day well. It was in 1992, and I was a student at the University of Missouri-Columbia. I had wandered into my campus arcade inside Brady Commons, a regular haunt of mine, to find a new game had been installed.
Steering-wheel controllers, used by players to make their driving games feel more realistic, are nothing new.