SEGA sent me two copies of "Thor: God of Thunder" for review: one for the Wii, one for the Xbox 360.
The same story — one different from the recent movie's plot — is told in both games, but it's conveyed in different ways due to the power difference between the consoles. In fact, the play mechanics are also very different between the two versions.
“Brink” is a game that reaches for the stars ... and falls short.
It’s chock full of interesting and somewhat daring new game-play ideas, but most of them don’t feel fully fleshed out. The result is a game that is good, but not great or brilliant.
I remember the day well. It was in 1992, and I was a student at the University of Missouri-Columbia. I had wandered into my campus arcade inside Brady Commons, a regular haunt of mine, to find a new game had been installed.
Steering-wheel controllers, used by players to make their driving games feel more realistic, are nothing new.
The battleground: New York.
Aliens have invaded, and most of the population is dead or dying, thanks to a plague sweeping the city.
You are a Marine called Alcatraz, a member of a squad sent covertly into Manhattan to make contact with an important scientist and evacuate him from the city.