One of the first things I did in "Duke Nukem Forever" was this: I walked Duke over to a toilet, had him reach in and grab a piece of fecal matter, and then had him throw it at the wall.
That end product -- a piece of **** thrown against a wall -- seems to be how many other reviewers are describing the game overall.
At the recent Electronic Entertainment Expo in Los Angeles, the big three console makers, Microsoft, Sony and Nintendo, did their best to shock and awe gamers with announcements about what products we can expect to see from them in the future.
SEGA sent me two copies of "Thor: God of Thunder" for review: one for the Wii, one for the Xbox 360.
The same story — one different from the recent movie's plot — is told in both games, but it's conveyed in different ways due to the power difference between the consoles. In fact, the play mechanics are also very different between the two versions.
“Brink” is a game that reaches for the stars ... and falls short.
It’s chock full of interesting and somewhat daring new game-play ideas, but most of them don’t feel fully fleshed out. The result is a game that is good, but not great or brilliant.
I remember the day well. It was in 1992, and I was a student at the University of Missouri-Columbia. I had wandered into my campus arcade inside Brady Commons, a regular haunt of mine, to find a new game had been installed.