Let's face facts: A lot of interesting games out there don't get much attention, because frankly, interesting rarely equals great.
"Knights Contract" is one of that number -- a nice idea held back by several shortcomings in its design.
Aarrrrrrgh! Why can't I beat anyone at "Marvel vs. Capcom 3: Fate of Two Worlds"?
Just before I started writing this, I was playing "Mafia II" and "Metro 2033" on my netbook.
That should sound a bit odd, because a run-of-the-mill netbook doesn't have nearly enough power to run those games — and mine is certainly run-of-the-mill.
So how's it possible?
I'm a bit late with my recap of the past week's gaming news, and for that I apologize, but I did warn you that I am quite lazy.
THE DAY THE MUSIC DIED
I've gotten so many press releases and other tidbits of news lately that I thought I'd try something a little different this week: a wide-ranging wrap-up of game news. I'll try to keep doing this in the weeks ahead, but no promises. I'm kind of lazy.
A FREE FRAGFEST
It’s a pretty well-established fact that humans as a species have a few deeply ingrained phobias: darkness, solitude, death and vicious beasts, to name a few.
“Dead Space 2,” just like the original “Dead Space,” exploits those primal fears to great effect.