game review

game review

"Crysis 3's" weak story hamstrings strong game-play

Perhaps you've seen the commercial: An armored figure struts fearlessly through battle in a wooded glade, blasting away a pack of soldiers with a shotgun, smiting a military helicopter with a bow and arrow, leaping ferociously into a melee with vicious aliens — seemingly without a care in the world — as ZZ Top's "Sharp-Dressed Man" thunders in the background.

PVR your ticket to gaming exhibitionism on web

Blog Photo

The Ace Combat series flies into the world of modern warfare

For the first time in console history, the "Ace Combat" series has left behind its usual fictional-world setting in order to tell a modern, real-world anti-terrorism story, reminiscent of what one sees in such games as "Call of Duty: Modern Warfare" and "Battlefield 3."

'RAGE' pretty to look at, but a little too empty inside

Id Software, creator of such games as "Doom" and "Quake," has a new first-person shooter on the market, "RAGE."

Oddly enough, it's a bit of a misfire -- one that both draws and repels me. For every positive I can identify in the game-play, I find an equally compelling negative.

Don't get ripped off by Bodycount

I suspect I wouldn't have quite so many issues with "Bodycount" if it had just been released as a budget title. A $19.99 price tag would make up for many of its sins.

But no, this substandard shooter is retailing for $59.99, the same price as most top tier games. It's unconscionable.

Choose your own path in "Deus Ex: Human Revolution"

Long before I started playing "Deus Ex: Human Revolution," I plotted in vain about how I'd behave in the game.

You might not feel F.E.A.R., but you will have a good time

It might seem odd to you, but I don't think of "F.E.A.R. 3" as a horror game.

'Captain America' a shield's throw or two away from greatness

I really want to send the developers of the new "Captain America: Super Soldier" back to the drawing board. However, I don't mean that statement as an insult.

Latest "Mortal Kombat" restores game's greatness

I remember the day well. It was in 1992, and I was a student at the University of Missouri-Columbia. I had wandered into my campus arcade inside Brady Commons, a regular haunt of mine, to find a new game had been installed.

-